CoolThink@JC Competition 2024

Congratulations to all the winners!

Award School Name Team Name Project Name Student Name Student Name Student Name
Champion (Scratch) Pui Kiu College 代碼風暴隊 減廢大作戰 Gong Joshua Oa-Yang Tsz Ching Wang Zi An
Champion (App Inventor) Ying Wa Primary School Rescue Team 智能頭盔與監察系統 Li Chun Hin Chiu Yuet Long Yeung Yui Him
First Runner-Up (Scratch) Grantham College Of Education Past Students’ Association Whampoa Primary School 葛小小隊 MoveMe郁多D Chan Long Sing Chan Long Yat Wong Wing Lam Sylvia
First Runner-Up (App Inventor) St. Edward’s Catholic Primary School Dream Team@Secps 智識學 Koon Chun Hei Chung Kai Sing Fang Tak Shing
Second Runner-Up (Scratch) Hong Kong Baptist Convention Primary School 聯小學FUN高高GO 側側執質數遊戲 Lai Kwan Hoi Chan Yat Kei Leung Lok Yin
Second Runner-Up (App Inventor) TWGHs Tang Shiu Kin Primary School 堅叻隊 收廢唔收費 Ho Mei Yu Lee Sum Yi Wong Yik Tsz
Merit (Scratch) Ying Wa Primary School 聾健共融 聾健共融 Butt Yat Yeung Chung Chi Yin Mok Fei Wan
Merit (App Inventor) Shanghai Alumni Primary School SAPS雀鳥守護隊 聲聲驅鳥器 Tsang Tin To Leung Wai Kiu Chu Ji Ho
The Most Creative and Innovative Award (Scratch) Methodist School 循道至叻星 智能安全紅綠燈 Lai Yui Hei Wong Suet Kan Tam Yuet Him
The Most Creative and Innovative Award (App Inventor) AD & FD of POHL Leung Sing Tak School LSTS STEAM TEAM B MAMA COOK Lee Man Yi Wong Sze Man Chan Lok Yin Jaco
The Best Functionality and Design Award (Scratch) Ying Wa Primary School 聾健共融 聾健共融 Butt Yat Yeung Chung Chi Yin Mok Fei Wan
The Best Functionality and Design Award (App Inventor) Chan Sui Ki (La Salle) Primary School 通渠易 通渠易 Ng Tsz Ho Wu Hoi Kiu Chu Ho Hay
The Best Coding Technique Award (Scratch) Pui Kiu College 代碼風暴隊 減廢大作戰 Gong Joshua Oa-Yang Tsz Ching Wang Zi An
The Best Coding Technique Award (App Inventor) Ying Wa Primary School Rescue Team 智能頭盔與監察系統 Li Chun Hin Chiu Yuet Long Yeung Yui Him
The Best Use of Technology for Subject Learning Award (Scratch) St. Francis’ Canossian School Skillful Angel 「捕」首 Au Yeung Yin Ching Chan Lok Yung Cheng Wing Nam
The Best Use of Technology for Subject Learning Award (App Inventor) S.K.H. Fung Kei Primary School FK編程小精英 動物大探索App Chan Yin Lok Cheung Angelina Yuen Wei Nok
The Best Team Collaboration Award (Scratch) Baptist Lui Ming Choi Primary School Scratch Lab 一分耕耘 一分收穫 (Scratch Stimulator) Chan Yan Hei Cheung Tin Yan Nathan Chow Ching Chit
The Best Team Collaboration Award (Scratch) Canossa School Hong Kong 香港懷舊小食之謎 香港懷舊小食之謎 Ngai Cheuk Hei Lim Yin Tung Chung Trinity
The Best Team Collaboration Award (App Inventor) Shanghai Alumni Primary School SAPS雀鳥守護隊 聲聲驅鳥器 Tsang Tin To Leung Wai Kiu Chu Ji Ho
The Best Team Collaboration Award (App Inventor) TWGHs Tang Shiu Kin Primary School 堅叻隊 收廢唔收費 Ho Mei Yu Lee Sum Yi Wong Yik Tsz

Background and Objectives

CoolThink@JC Competition 2024 (“The Competition”) is created and funded by The Hong Kong Jockey Club Charities Trust, co-created by The Education University of Hong Kong, Massachusetts Institute of Technology and City University of Hong Kong (“The Organisers”), and co-organised by Association of I.T. Leaders in Education and The Hong Kong Association for Computer Education, and supported by Education Bureau and Hong Kong Education City. The competition targets all Primary Four to Primary Six students and aims to promote Computational Thinking (“CT”) Education, enhance students’ awareness and interests on CT through coding and problem solving skills, enable students to apply their knowledge and skills on CT to solve problems, enhance creativity, innovation and coding techniques as well as encourage collaboration.

Competition Rules & Schedule

16 October 2023 (Mon)

Registration Starts

28 November 2023 (Tue)

Briefing Session

12 January 2024  (Fri)

Deadline for Registration

5 January 2024 (Fri) –

20 February 2024 (Tue)

Entry Submission via Google Form, including a 3-min video (in mp4 format, less than 300MB) / slide presentation (not more than 15 slides), submission form and parents’ consent form, Deadline: 20 February 2024

9 March 2024 (Sat) –

16 March 2024 (Sat)

First Round Assessment

26 March 2024 (Tue)

Notification of shortlisted finalists

26 March (Tue) –

5 April 2024 (Fri)

Finalists will have to submit:

  • Team Name
  • Team Photo
  • Chinese and English Name of Team Members

18 June 2024 (Tue)

Finalists will have to:

  • Submit entries that developed by MIT App Inventor 2, MIT Scratch (Online Version), or MIT PRG AI Blocks platform
  • Copy and Paste the code [developed by MIT Scratch (Online Version), or MIT PRG AI Blocks platform] on MS Word and upload – for judges’ reference
  • Submit the PowerPoint file, the video/ audio files to be used in the Final/ Grand Final (they will be uploaded onto the Computer used in the Competition. No file will be accepted during the event)
13 July 2024 (Sat) AM

Final

13 July 2024 (Sat) PM

Grand Final and Awards Presentation Ceremony

Rules of the Competition

  1. Participating schools and teams must attempt with their best effort in the competition.
  2. Each team can submit only one solution for the competition.
  3. The App must be developed by members of the team using Scratch or App Inventor and operated properly. If participating team choose to join Scratch Category, please note that only MIT Scratch (online version) (https://scratch.mit.edu/) or MIT PRG AI Blocks platform (https://playground.raise.mit.edu/main/) can be used. If participating team choose to join App Inventor Category, please note that only MIT App Inventor 2 can be used (https://appinventor.mit.edu/). Other version of Scratch and App Inventor will not be accepted.
  4. All entries must be originally created by the students and have not been previously published or submitted in any prior competitions.
  5. If participating teams have used generative AI tools in their entries, they must declare which parts were generated when submitting the works. If no declaration is provided, the Organizers will consider the whole submission as the team’s original creation. Should the Organizers find generated content that was not declared, the team may be disqualified.
  6. Finalists must demonstrate their entries onsite at the competition venue.
  7. Each team will only be allowed to change one team member once, and must notify the Organisers in advance.
  8. Participating teams should not disturb other participants.
  9. Damage to any facilities is not allowed.
  10. Food and Drinks are prohibited in the competition venue.
  11. Illegal and improper behaviour is prohibited.
  12. Team may be disqualified if found to have violated the above regulations.
  13. The Organisers reserve the rights to make final decision.

Eligibility, Format and Judging Criteria

Eligibility

a) The competition accepts entries from teams from all Hong Kong schools, each team to be formed by three students (limited to Primary Four to Primary Six students in the academic year of 2023/2024). Each school may send at most five teams.

b) Each team must be registered to the competition through their responsible teacher.

c) Each participant must gain their parent/guardian’s consent to participate in the competition.

Format and Judging Criteria

First Round

  • The participating team will identify a problem they encounter in daily life (Please click here for an example) or a need in subject learning and produce a 3-min video (in mp4 format, less than 300MB) or in slide presentation format (not more than 15 slides) to describe the problem and the solution using computational thinking and coding technique (Scratch or App Inventor), and submit the video or slide presentation (either one format, zipped file not accepted) via Google Form provided by the Organisers, together with a completed submission form and parents’ consent form before the deadline.
  • There are two categories in The Competition, including Scratch Category and App Inventor Category. Each participating team can choose either ONE Category upon their preference.
  • If participating team choose to join Scratch Category, please note that only MIT Scratch (online version) (https://scratch.mit.edu/) or MIT PRG AI Blocks platform (https://playground.raise.mit.edu/main/can be used. If participating team choose to join App Inventor Category, please note that only MIT App Inventor 2 can be used (https://appinventor.mit.edu/). Other version of Scratch and App Inventor will not be accepted.
  • All entries received from the First Round will be assessed by Assessors. 20 entries from each category (40 in total from 2 Categories) will be shortlisted for Final.
  • Shortlisted teams entering the Final competition will use Scratch or App Inventor, based on their selected category, to develop solution in a specific period.

Final

  • Finalists will present their solutions and the Apps they developed to the Judging Panel.
  • The Judging Panel will select 4 teams from each category (8 teams in total from 2 Categories) to enter into the Grand Final.

Grand Final

  • 8 Grand Finalist Teams will present to the Grand Judging Panel.
  • The winning teams, including Champion, First Runner-up, Second Runner-up, Merit Team from each category and the following Awards (as below table) selected from 40 participating teams, will be decided by the Grand Judging Panel. The competition result will be announced immediately on the same day, followed by the awards presentation ceremony. The Grand Judging Panel will be comprised of prominent members of the society, and professionals from the education, information technology sector and business sectors.

Judging Criteria

Judging criteria include creativity, innovation, functionality, interface design, coding skills and use of technology as well as team collaboration.

Awards

Champion (Scratch)

  • Aspire Lite Laptop sponsered by Acer Computer (Far East) Ltd
  • Logiblocs/Smart City Coding Education Kit sponsored by 4M Industrial Development Limited
  • Robotic First Coding sponsored by ETC Education Technology Connection
  • Ocean Park General Admission Ticket x2 sponsored by Ocean Park Academy Hong Kong
  • CocoPi and Maze Game Kit sponsored by CocoRobo Ltd
  • DJI RoboMaster S1 Building Blocks (Limited Edition) sponsored by Ask Idea
  • Logiblocs/Smart Talking Bank sponsored by 4M Industrial Development Limited

Champion (App Inventor)

  • HP Pro x360 Fortis 11 Laptop sponsored by ASL
  • Logiblocs/Smart City Coding Education Kit sponsored by 4M Industrial Development Limited
  • Smart Learning Suite – Health kit sponsored by iREd Solutions Limited
  • Ocean Park General Admission Ticket x2 sponsored by Ocean Park Academy Hong Kong
  • MU Vision AI Sensor 3 sponsored by ETC Education Technology Connection
  • Sooper Yoo Child Ticket for weekdays admission (included one free Adult Accompany Ticket) sponsored by HKT Education Limited
  • Logiblocs/Alarm Tech sponsored by 4M Industrial Development Limited

First Runner-Up (Scratch)

  • reMarkable 2 Paper Tablet with Marker Plus sponsored by Check Point
  • Smart Coding Pro sponsored by ETC Education Technology Connection
  • Ocean Park General Admission Ticket x2 sponsored by Ocean Park Academy Hong Kong
  • Backpack sponsored by Ruckus
  • Sooper Yoo Child Ticket for weekdays admission (included one free Adult Accompany Ticket) sponsored by HKT Education Limited
  • Logiblocs/Smart Talking Bank sponsored by 4M Industrial Development Limited
  • Logiblocs/Alarms & Door Bell sponsored by 4M Industrial Development Limited

First Runner-Up (App Inventor)

  • Aspire Lite Laptop sponsered by Acer Computer (Far East) Ltd
  • Ocean Park General Admission Ticket x2 sponsored by Ocean Park Academy Hong Kong
  • HANSHIN AIMaker: STEM series – Codey Rocky sponsored by Hanshin
  • MU Vision AI Sensor 3 sponsored by ETC Education Technology Connection
  • Power bank and book store coupon sponsored by MIT HK Innovation Node
  • Logiblocs/Spy Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Alarms & Door Bell sponsored by 4M Industrial Development Limited

Second Runner-Up (Scratch)

  • HANSHIN AIMaker: STEM series – mBot Ranger Robot Kit(Bluetooth Version) sponsored by Hanshin
  • Tablet by the Organisers
  • Ocean Park General Admission Ticket x2 sponsored by Ocean Park Academy Hong Kong
  • Sooper Yoo Child Ticket for weekdays admission (included one free Adult Accompany Ticket) sponsored by HKT Education Limited
  • Logiblocs/Alarm Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Smart Circuits sponsored by 4M Industrial Development Limited
  • Logiblocs/Secret Recorder sponsored by 4M Industrial Development Limited

Second Runner-Up (App Inventor)

  • Tablet by the Organisers
  • Ocean Park General Admission Ticket x2 sponsored by Ocean Park Academy Hong Kong
  • HANSHIN AIMaker: STEM series – HaloCode Standard Kit sponsored by Hanshin
  • MU Vision AI Sensor 3 sponsored by ETC Education Technology Connection
  • Makeblock Halocode Standard Kit sponsored by DTSL Group Limited
  • Logiblocs/Spy Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Secret Recorder sponsored by 4M Industrial Development Limited

Merit(Scratch)

  • Tablet by the Organisers
  • Scottie Go! Edu sponsored by Big Dipper Studio
  • MU Vision AI Sensor 3 sponsored by ETC Education Technology Connection
  • Logiblocs/Smart Talking Bank sponsored by 4M Industrial Development Limited
  • Logiblocs/Alarm Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Smart Circuits sponsored by 4M Industrial Development Limited

Merit (App Inventor)

  • Tablet by the Organisers
  • Hover:bit 2.0 sponsored by ETC Education Technology Connection
  • MU Vision AI Sensor 3 sponsored by ETC Education Technology Connection
  • Power bank and book store coupon sponsored by MIT HK Innovation Node
  • Logiblocs/Smart Talking Bank sponsored by 4M Industrial Development Limited
  • Logiblocs/Spy Tech sponsored by 4M Industrial Development Limited

The Most Creative and Innovative Award (Scratch)

  • DIVOOM PIXOO MAX sponsored by Big Dipper Studio
  • Hover:bit 2.0 sponsored by ETC Education Technology Connection
  • Logiblocs/Alarm Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Spy Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Alarms & Door Bell sponsored by 4M Industrial Development Limited
  • Bookstore Gift Voucher sponsored by Ricoh Hong Kong Limited

The Most Creative and Innovative Award (App Inventor)

  • Photo Printer by the Organisers
  • Sooper Yoo Child Ticket for weekdays admission (included one free Adult Accompany Ticket) sponsored by HKT Education Limited
  • Logiblocs/Smart Circuits sponsored by 4M Industrial Development Limited
  • Logiblocs/Secret Recorder sponsored by 4M Industrial Development Limited
  • Logiblocs/Alarms & Door Bell sponsored by 4M Industrial Development Limited
  • Bookstore Gift Voucher sponsored by Ricoh Hong Kong Limited

The Best Functionality and Design Award (Scratch)

  • ObjectBlocks Maker Set w/ CharSiu board sponsored by Coding101
  • Logiblocs/Alarm Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Alarms & Door Bell sponsored by 4M Industrial Development Limited
  • Logiblocs/Smart Circuits sponsored by 4M Industrial Development Limited
  • Bookstore Gift Voucher sponsored by Ricoh Hong Kong Limited
  • Book store coupon sponsored by MIT HK Innovation Node

The Best Functionality and Design Award (App Inventor)

  • Zoo Educational Set sponsored by Winstars Enterprise
  • Bubble:bit sponsored by ETC Education Technology Connection
  • Logiblocs/Spy Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Alarms & Door Bell sponsored by 4M Industrial Development Limited
  • Logiblocs/Secret Recorder sponsored by 4M Industrial Development Limited
  • Book store coupon sponsored by MIT HK Innovation Node

The Best Coding Technique Award (Scratch)

  • HKT Gift Set sponsored by HKT
  • MU Vision AI Sensor 3 sponsored by ETC Education Technology Connection
  • Logiblocs/Alarm Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Alarms & Door Bell sponsored by 4M Industrial Development Limited
  • Logiblocs/Smart Circuits sponsored by 4M Industrial Development Limited
  • Book store coupon sponsored by MIT HK Innovation Node

The Best Coding Technique Award (App Inventor)

  • Hewlett Packard Enterprise Gift Set sponsored by Hewlett Packard Enterprise
  • Power bank and book store coupon sponsored by MIT HK Innovation Node
  • Bubble:bit sponsored by ETC Education Technology Connection
  • Logiblocs/Spy Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Alarms & Door Bell sponsored by 4M Industrial Development Limited
  • Logiblocs/Secret Recorder sponsored by 4M Industrial Development Limited

The Best Use of Technology for Subject Learning Award (Scratch)

  • DIVOOM PIXOO MAX sponsored by Big Dipper Studio
  • MU Vision AI Sensor 3 sponsored by ETC Education Technology Connection
  • Sooper Yoo Child Ticket for weekdays admission (included one free Adult Accompany Ticket) sponsored by HKT Education Limited
  • Logiblocs/Alarm Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Smart Talking Bank sponsored by 4M Industrial Development Limited
  • Logiblocs/Smart Circuits sponsored by 4M Industrial Development Limited

The Best Use of Technology for Subject Learning Award (App Inventor)

  • Scottie Go! Edu sponsored by Big Dipper Studio
  • MU Vision AI Sensor 3 sponsored by ETC Education Technology Connection
  • Logiblocs/Spy Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Smart Talking Bank sponsored by 4M Industrial Development Limited
  • Logiblocs/Secret Recorder sponsored by 4M Industrial Development Limited
  • Artec Blocks sponsored by Winstars Enterprise

The Best Team Collaboration Award (Scratch)

  • MU Vision AI Sensor 3 sponsored by ETC Education Technology Connection
  • Sooper Yoo Child Ticket for weekdays admission (included one free Adult Accompany Ticket) sponsored by HKT Education Limited
  • Logiblocs/Alarm Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Smart Circuits sponsored by 4M Industrial Development Limited
  • Book store coupon sponsored by MIT HK Innovation Node

The Best Team Collaboration Award (Scratch)

  • MU Vision AI Sensor 3 sponsored by ETC Education Technology Connection
  • Logiblocs/Smart Talking Bank sponsored by 4M Industrial Development Limited
  • Fun With Polymers sponsored by Winstars Enterprise
  • Logiblocs/Smart Circuits sponsored by 4M Industrial Development Limited
  • Book store coupon sponsored by MIT HK Innovation Node

The Best Team Collaboration Award (App Inventor)

  • Bluetooth Earphone by the Organisers
  • Logiblocs/Spy Tech sponsored by 4M Industrial Development Limited
  • Logiblocs/Secret Recorder sponsored by 4M Industrial Development Limited
  • Pinball sponsored by ETC Education Technology Connection
  • Book store coupon sponsored by MIT HK Innovation Node

The Best Team Collaboration Award (App Inventor)

  • Yahboom Smart Car sponsored by ETC Education Technology Connection
  • littleBits Crawly Creature Hall of Fame Starter Kit sponsored by DTSL Group Limited
  • Logiblocs/Smart Talking Bank sponsored by 4M Industrial Development Limited
  • Logiblocs/Secret Recorder sponsored by 4M Industrial Development Limited
  • Book store coupon sponsored by MIT HK Innovation Node

 School of the following award winners will receive:

Champion (Scratch)

  • One-year Subscription of Oxford Reading Club sponsored by Oxford University Press (China) Limited (3 Subscriptions)

Champion (App Inventor)

  • One-year Subscription of Oxford Reading Club sponsored by Oxford University Press (China) Limited (3 Subscriptions)

First Runner-Up (Scratch)

  • One-year Subscription of Oxford Reading Club sponsored by Oxford University Press (China) Limited (3 Subscriptions)

First Runner-Up (App Inventor)

  • One-year Subscription of Oxford Reading Club sponsored by Oxford University Press (China) Limited (3 Subscriptions)

Second Runner-Up (Scratch)

  • One-year Subscription of Oxford Reading Club sponsored by Oxford University Press (China) Limited (3 Subscriptions)

Second Runner-Up (App Inventor)

  • One-year Subscription of Oxford Reading Club sponsored by Oxford University Press (China) Limited (3 Subscriptions)

Merit(Scratch)

  • One-year Subscription of Oxford Reading Club sponsored by Oxford University Press (China) Limited (3 Subscriptions)

Merit (App Inventor)

  • One-year Subscription of Oxford Reading Club sponsored by Oxford University Press (China) Limited (3 Subscriptions)

The Most Creative and Innovative Award (Scratch)

  • One-year Subscription of Oxford Reading Club sponsored by Oxford University Press (China) Limited (3 Subscriptions)

The Most Creative and Innovative Award (App Inventor)

  • One-year Subscription of Oxford Reading Club sponsored by Oxford University Press (China) Limited (3 Subscriptions)

The Best Functionality and Design Award (Scratch)

  • Roman Catapult sponsored by Muselab

The Best Functionality and Design Award (App Inventor)

  • Roman Catapult sponsored by Muselab

The Best Coding Technique Award (Scratch)

  • Roman Catapult sponsored by Muselab

The Best Coding Technique Award (App Inventor)

  • Smart Racing Car STEM kit  sponsored by Muselab

The Best Use of Technology for Subject Learning Award (Scratch)

  • Robotic Arm STEM kit sponsored by Muselab

The Best Use of Technology for Subject Learning Award (App Inventor)

  • Robotic Arm STEM kit sponsored by Muselab

  • Each team member of the above awards will receive a medal/certificate and prizes.
  • Each team of Champion, First and Second Runners-up awards will receive a trophy.

All finalists will be awarded:

  • Check Point ZoneAlarm Extreme Security Next-Gen- 1 device- 1 year sponsored by Check Point
  • Book coupons worth $200
  • Certificate

All participants will receive an e-Certificate of Participation.

Registration and Other Information

Registration

Interested students can register online through your school teacher on or before 5 January 2024 (Fri).

Others

  1. Copyrights of the ideas/Apps are owned by the participants themselves.
  2. The Organisers reserve the right to amend, extend and interpret the competition guideline and rules without prior notice.
  3. The Organisers reserve the rights to exhibit students’ ideas/Apps.

Enquiry

Tel: 2948 8554                                  Email: ctcompetition@eduhk.hk

Frequently Asked Questions

Q: Can the participating teams be formed by students from different grades (e.g. One P.6 students with Two P.4 students)?
A: Yes, as long as the team members are students from P.4 – P.6 in the academic year of 2023-2024, they would be eligible.

Q: Can the video be submitted via YouTube, Vimeo or even mailed in a USB drive?
A: No, the video must be submitted via the Google Form provided by the Organisers, the format of the video should be mp4 and not greater than 300MB in file size.

Q: Are teams needed to present the same thing they did at the Final if they enter the Grand Final in which the Final and Grand Final will take place on the same day?
A: Yes. And if the team feels that they have much to improve after the Final, they might well demonstrate an improvement in the Grand Final.

Q: Are English and Putonghua also permitted to be spoken during the competition, aside Cantonese?
A: Yes.

Q: Where may I find the submission form and the parents’ consent form?
A: Registration will start from 16 October 2023 (Mon). For each team, you are required to provide the names and classes of the three students, as well as contact information of the teacher-in-charge. After completing the registration, you will receive a confirmation email. The e-mail will include a Google Form link and other relevant documents. Please fill in the Google Form, as well as upload the 3-min video (in mp4 format, less than 300MB) / slide presentation (not more than 15 slides), parents’ consent form and submission form to the Google Form on or before 20 February 2024.

Q: Is there a definition with regard to “Daily Life Problems”?
A: No, there isn’t a strict definition. Daily life problems can range from home, school and community. The participating teams may think from the perspectives of parents, teachers, students, persons with disability, pets, and even general end-users, trying to imagine what kind of “Daily Life Problems” they are encountering. Please click here for an example.

Q: During the First Round, would the Assessors be assessing the film editing skill or shooting technique employed?
A: No, film editing skill and shooting technique would not be assessed during the First Round. The 3-minute video aims at describing a daily life problem and the solution using computational thinking and coding technique.

Q: Are the developed Apps allowed to connect with external devices or sensors, e.g. mBot, Arduino, METAS?
A: The organiser has no objection to connecting external devices to the developed Apps, but please note that if your team choose to participate in Scratch Category, only MIT Scratch (Online Version), or MIT PRG AI Blocks platform can be used. If your team choose to join App Inventor Category, only MIT App Inventor 2 can be used. Other version of Scratch and App Inventor will not be accepted.

Highlight of CoolThink@JC Competition 2023

Media Coverage

About CoolThink@JC

Seeking to inspire digital creativity among students and nurture their proactive use of technologies for social good from a young age, CoolThink@JC is a computational thinking education initiative created and funded by The Hong Kong Jockey Club Charities Trust, and co-created by The Education University of Hong Kong, the Massachusetts Institute of Technology, and City University of Hong Kong. In collaboration with local educators and the world’s leading experts, CoolThink@JC empowers teachers with high-quality teaching materials, learning platform, and professional development programmes. Since 2016, CoolThink@JC has trained more than 1,000 teachers from 178 primary schools and benefited over 73,000 primary students with CoolThink classes.

The CoolThink@JC approach prepares students for a fast-changing digital future through a hands-on, minds-on, and joyful learning experience. An independent evaluation has found that students participated in CoolThink@JC grew twice as much in problem-solving skills when compared with non-participating students. Following the successful implementation of the four-year pilot, the second phase of the CoolThink@JC has been launched in 2020, with the aim of mainstreaming computational thinking education. Click here for more details.