CoolThink@JC Competition 2024
Congratulations to all the winners!
Award | School Name | Team Name | Project Name | Student Name | Student Name | Student Name |
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Champion (Scratch) | Pui Kiu College | 代碼風暴隊 | 減廢大作戰 | Gong Joshua | Oa-Yang Tsz Ching | Wang Zi An |
Champion (App Inventor) | Ying Wa Primary School | Rescue Team | 智能頭盔與監察系統 | Li Chun Hin | Chiu Yuet Long | Yeung Yui Him |
First Runner-Up (Scratch) | Grantham College Of Education Past Students’ Association Whampoa Primary School | 葛小小隊 | MoveMe郁多D | Chan Long Sing | Chan Long Yat | Wong Wing Lam Sylvia |
First Runner-Up (App Inventor) | St. Edward’s Catholic Primary School | Dream Team@Secps | 智識學 | Koon Chun Hei | Chung Kai Sing | Fang Tak Shing |
Second Runner-Up (Scratch) | Hong Kong Baptist Convention Primary School | 聯小學FUN高高GO | 側側執質數遊戲 | Lai Kwan Hoi | Chan Yat Kei | Leung Lok Yin |
Second Runner-Up (App Inventor) | TWGHs Tang Shiu Kin Primary School | 堅叻隊 | 收廢唔收費 | Ho Mei Yu | Lee Sum Yi | Wong Yik Tsz |
Merit (Scratch) | Ying Wa Primary School | 聾健共融 | 聾健共融 | Butt Yat Yeung | Chung Chi Yin | Mok Fei Wan |
Merit (App Inventor) | Shanghai Alumni Primary School | SAPS雀鳥守護隊 | 聲聲驅鳥器 | Tsang Tin To | Leung Wai Kiu | Chu Ji Ho |
The Most Creative and Innovative Award (Scratch) | Methodist School | 循道至叻星 | 智能安全紅綠燈 | Lai Yui Hei | Wong Suet Kan | Tam Yuet Him |
The Most Creative and Innovative Award (App Inventor) | AD & FD of POHL Leung Sing Tak School | LSTS STEAM TEAM B | MAMA COOK | Lee Man Yi | Wong Sze Man | Chan Lok Yin Jaco |
The Best Functionality and Design Award (Scratch) | Ying Wa Primary School | 聾健共融 | 聾健共融 | Butt Yat Yeung | Chung Chi Yin | Mok Fei Wan |
The Best Functionality and Design Award (App Inventor) | Chan Sui Ki (La Salle) Primary School | 通渠易 | 通渠易 | Ng Tsz Ho | Wu Hoi Kiu | Chu Ho Hay |
The Best Coding Technique Award (Scratch) | Pui Kiu College | 代碼風暴隊 | 減廢大作戰 | Gong Joshua | Oa-Yang Tsz Ching | Wang Zi An |
The Best Coding Technique Award (App Inventor) | Ying Wa Primary School | Rescue Team | 智能頭盔與監察系統 | Li Chun Hin | Chiu Yuet Long | Yeung Yui Him |
The Best Use of Technology for Subject Learning Award (Scratch) | St. Francis’ Canossian School | Skillful Angel | 「捕」首 | Au Yeung Yin Ching | Chan Lok Yung | Cheng Wing Nam |
The Best Use of Technology for Subject Learning Award (App Inventor) | S.K.H. Fung Kei Primary School | FK編程小精英 | 動物大探索App | Chan Yin Lok | Cheung Angelina | Yuen Wei Nok |
The Best Team Collaboration Award (Scratch) | Baptist Lui Ming Choi Primary School | Scratch Lab | 一分耕耘 一分收穫 (Scratch Stimulator) | Chan Yan Hei | Cheung Tin Yan Nathan | Chow Ching Chit |
The Best Team Collaboration Award (Scratch) | Canossa School Hong Kong | 香港懷舊小食之謎 | 香港懷舊小食之謎 | Ngai Cheuk Hei | Lim Yin Tung | Chung Trinity |
The Best Team Collaboration Award (App Inventor) | Shanghai Alumni Primary School | SAPS雀鳥守護隊 | 聲聲驅鳥器 | Tsang Tin To | Leung Wai Kiu | Chu Ji Ho |
The Best Team Collaboration Award (App Inventor) | TWGHs Tang Shiu Kin Primary School | 堅叻隊 | 收廢唔收費 | Ho Mei Yu | Lee Sum Yi | Wong Yik Tsz |
Background and Objectives
CoolThink@JC Competition 2024 (“The Competition”) is created and funded by The Hong Kong Jockey Club Charities Trust, co-created by The Education University of Hong Kong, Massachusetts Institute of Technology and City University of Hong Kong (“The Organisers”), and co-organised by Association of I.T. Leaders in Education and The Hong Kong Association for Computer Education, and supported by Education Bureau and Hong Kong Education City. The competition targets all Primary Four to Primary Six students and aims to promote Computational Thinking (“CT”) Education, enhance students’ awareness and interests on CT through coding and problem solving skills, enable students to apply their knowledge and skills on CT to solve problems, enhance creativity, innovation and coding techniques as well as encourage collaboration.
Competition Rules & Schedule
16 October 2023 (Mon) |
Registration Starts |
28 November 2023 (Tue) |
Briefing Session |
12 January 2024 (Fri) |
Deadline for Registration |
5 January 2024 (Fri) – 20 February 2024 (Tue) |
Entry Submission via Google Form, including a 3-min video (in mp4 format, less than 300MB) / slide presentation (not more than 15 slides), submission form and parents’ consent form, Deadline: 20 February 2024 |
9 March 2024 (Sat) – 16 March 2024 (Sat) |
First Round Assessment |
26 March 2024 (Tue) |
Notification of shortlisted finalists |
26 March (Tue) – 5 April 2024 (Fri) |
Finalists will have to submit:
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18 June 2024 (Tue) |
Finalists will have to:
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13 July 2024 (Sat) AM
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Final |
13 July 2024 (Sat) PM |
Grand Final and Awards Presentation Ceremony |
Rules of the Competition
- Participating schools and teams must attempt with their best effort in the competition.
- Each team can submit only one solution for the competition.
- The App must be developed by members of the team using Scratch or App Inventor and operated properly. If participating team choose to join Scratch Category, please note that only MIT Scratch (online version) (https://scratch.mit.edu/) or MIT PRG AI Blocks platform (https://playground.raise.mit.edu/main/) can be used. If participating team choose to join App Inventor Category, please note that only MIT App Inventor 2 can be used (https://appinventor.mit.edu/). Other version of Scratch and App Inventor will not be accepted.
- All entries must be originally created by the students and have not been previously published or submitted in any prior competitions.
- If participating teams have used generative AI tools in their entries, they must declare which parts were generated when submitting the works. If no declaration is provided, the Organizers will consider the whole submission as the team’s original creation. Should the Organizers find generated content that was not declared, the team may be disqualified.
- Finalists must demonstrate their entries onsite at the competition venue.
- Each team will only be allowed to change one team member once, and must notify the Organisers in advance.
- Participating teams should not disturb other participants.
- Damage to any facilities is not allowed.
- Food and Drinks are prohibited in the competition venue.
- Illegal and improper behaviour is prohibited.
- Team may be disqualified if found to have violated the above regulations.
- The Organisers reserve the rights to make final decision.
Eligibility, Format and Judging Criteria
Eligibility
a) The competition accepts entries from teams from all Hong Kong schools, each team to be formed by three students (limited to Primary Four to Primary Six students in the academic year of 2023/2024). Each school may send at most five teams.
b) Each team must be registered to the competition through their responsible teacher.
c) Each participant must gain their parent/guardian’s consent to participate in the competition.
Format and Judging Criteria
First Round
- The participating team will identify a problem they encounter in daily life (Please click here for an example) or a need in subject learning and produce a 3-min video (in mp4 format, less than 300MB) or in slide presentation format (not more than 15 slides) to describe the problem and the solution using computational thinking and coding technique (Scratch or App Inventor), and submit the video or slide presentation (either one format, zipped file not accepted) via Google Form provided by the Organisers, together with a completed submission form and parents’ consent form before the deadline.
- There are two categories in The Competition, including Scratch Category and App Inventor Category. Each participating team can choose either ONE Category upon their preference.
- If participating team choose to join Scratch Category, please note that only MIT Scratch (online version) (https://scratch.mit.edu/) or MIT PRG AI Blocks platform (https://playground.raise.mit.edu/main/) can be used. If participating team choose to join App Inventor Category, please note that only MIT App Inventor 2 can be used (https://appinventor.mit.edu/). Other version of Scratch and App Inventor will not be accepted.
- All entries received from the First Round will be assessed by Assessors. 20 entries from each category (40 in total from 2 Categories) will be shortlisted for Final.
- Shortlisted teams entering the Final competition will use Scratch or App Inventor, based on their selected category, to develop solution in a specific period.
Final
- Finalists will present their solutions and the Apps they developed to the Judging Panel.
- The Judging Panel will select 4 teams from each category (8 teams in total from 2 Categories) to enter into the Grand Final.
Grand Final
- 8 Grand Finalist Teams will present to the Grand Judging Panel.
- The winning teams, including Champion, First Runner-up, Second Runner-up, Merit Team from each category and the following Awards (as below table) selected from 40 participating teams, will be decided by the Grand Judging Panel. The competition result will be announced immediately on the same day, followed by the awards presentation ceremony. The Grand Judging Panel will be comprised of prominent members of the society, and professionals from the education, information technology sector and business sectors.
Judging Criteria
Judging criteria include creativity, innovation, functionality, interface design, coding skills and use of technology as well as team collaboration.
Awards
Champion (Scratch) |
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Champion (App Inventor) |
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First Runner-Up (Scratch) |
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First Runner-Up (App Inventor) |
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Second Runner-Up (Scratch) |
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Second Runner-Up (App Inventor) |
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Merit(Scratch) |
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Merit (App Inventor) |
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The Most Creative and Innovative Award (Scratch) |
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The Most Creative and Innovative Award (App Inventor) |
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The Best Functionality and Design Award (Scratch) |
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The Best Functionality and Design Award (App Inventor) |
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The Best Coding Technique Award (Scratch) |
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The Best Coding Technique Award (App Inventor) |
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The Best Use of Technology for Subject Learning Award (Scratch) |
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The Best Use of Technology for Subject Learning Award (App Inventor) |
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The Best Team Collaboration Award (Scratch) |
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The Best Team Collaboration Award (Scratch) |
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The Best Team Collaboration Award (App Inventor) |
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The Best Team Collaboration Award (App Inventor) |
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Champion (Scratch) |
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Champion (App Inventor) |
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First Runner-Up (Scratch) |
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First Runner-Up (App Inventor) |
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Second Runner-Up (Scratch) |
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Second Runner-Up (App Inventor) |
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Merit(Scratch) |
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Merit (App Inventor) |
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The Most Creative and Innovative Award (Scratch) |
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The Most Creative and Innovative Award (App Inventor) |
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The Best Functionality and Design Award (Scratch) |
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The Best Functionality and Design Award (App Inventor) |
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The Best Coding Technique Award (Scratch) |
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The Best Coding Technique Award (App Inventor) |
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The Best Use of Technology for Subject Learning Award (Scratch) |
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The Best Use of Technology for Subject Learning Award (App Inventor) |
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- Each team member of the above awards will receive a medal/certificate and prizes.
- Each team of Champion, First and Second Runners-up awards will receive a trophy.
All finalists will be awarded:
- Check Point ZoneAlarm Extreme Security Next-Gen- 1 device- 1 year sponsored by Check Point
- Book coupons worth $200
- Certificate
All participants will receive an e-Certificate of Participation.
Registration and Other Information
Registration
Interested students can register online through your school teacher on or before 5 January 2024 (Fri).
Others
- Copyrights of the ideas/Apps are owned by the participants themselves.
- The Organisers reserve the right to amend, extend and interpret the competition guideline and rules without prior notice.
- The Organisers reserve the rights to exhibit students’ ideas/Apps.